2013 International 3D Society Winner – Best 3D Documentary

Storm Surfers 3D won “Best 3D Documentary” at the 4th International 3D Society awards.

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2013 AACTA Winner – Best Documentary

The 2nd AACTA Awards Luncheon, presented by Deluxe was held on 28 January 2013 at Sydney’s The Star Event Centre, where the Australian Academy of Cinema and Television Arts (AACTA)

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2013 AACTA Nomination: Best Cinematography

Storm Sufers 3D has been nominated for 3 awards at next years AACTA (Australian Academy Cinematic Television Arts) *Best Film (Ellenor Cox, Marcus Gillezeau) *Best Cinematography (David Maguire, Robert Morton,

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ACS Magazine Article – Storm Surfers 3D: Riding the 3D Wave

Hunting waves the size of a four-storey building involves strategy, timing and preparation in tracking the largest oceanic storms in the world. Meteorologist and surf forecaster Ben Matson uses storm

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CML 3D

In 2011, I worked on developing a shooting methodology to handle Parallel Stereoscopic 3D acquisition for onthe-fly shooting by only adjusting the interaxial, and having convergence track proportionally to the

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“Storm Surfers 3D” Q&A – PART 1: How to make a 3D Documentary

Jon Schnitzer interviews Robert C Morton a Director of Photography and Stereoscopic Supervisor on his latest project from Australia – “Storm Surfers 3D”. This in-DDDepth interview quickly evolved into a

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“Storm Surfers 3D” Q&A – PART 2: 3D Video Production

*WARNING: this is for SUPER 3D GEEKS ONLY and FIMMAKERS who want to learn how to make a 3D documentary.  Everyone else should avoid reading – as it could hurt your brain.  For the rest

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“Storm Surfers 3D” Q&A – PART 3: Production and Post in 3D

Jon Schnitzer continues his “Storm Surfers 3D” conversation on how to make a 3D documentary with Stereoscopic Supervisor Robert C Morton, Co-Director Chris Nelius and Editor Rodrigo Balart. JS: How long

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“Storm Surfers 3D” Q&A – PART 4: Distribution of a 3D Documentary

At the Variety 3D Summit in Hollywood Jon Schnitzer had the pleasure of interviewing the Producer of “Storm Surfers 3D” Marcus Gillezeau.   JS: What’s the most important advice you

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